Factions

Mercenaries
Mercenaries hired by NanoTrasen to complete objectives groundside. They are a special group consisting of various species using a large variety of gear stolen from fallen enemies or purchased from vendors or shipped via Cargo.

Enemies
The mercenaries often come into conflict with enemies while completing their objectives, with the type of enemy decided in a vote by the players at the beginning of the round. The selected horde then constantly spawns throughout the round, always moving in groups in order to overwhelm the player with their combined firepower.

The currently active hordes that can be voted for are: Syndicate | They are the major enemy of NanoTrasen, packing automatic weaponry as well as the Bulldog automatic shotgun to overwhelm their enemies at range, they are the death of many a new player.

Revolutionaries | A less major enemy, they employ their own equipment as well as bears, forming a powerful mob that can quickly kill experienced players.

Xenomorphs | A dangerous foe, these creatures are as deadly as they are fast, spitting powerful acids at range and slashing rapidly with their sharp claws, a group of them will tear down anyone that dares to attack them.

Zombies | Revived by a disease, these creatures mindlessly shamble towards their prey in groups, although some still hold the knowledge of their past lives, wielding whatever they had when they died. They spawn alot more aggressively as time goes on.

Blood Cultists | Cultists of Nar-Sie, a powerful eldritch being fueled by blood, they employ powerful magics and constructs to swarm the player, capable of taking them down in seconds.

Goblins | A greedy little bunch, these creatures kill and loot anything they come across, with their warriors acting as tough meatshields and their mages pelting the player at range with powerful magic, though they seem to be capable of trade.