Vendors

A Vendor is a Structure that sells you stuff, this is where players will get most of their gear, let it be Weapons, Armor or Ammo. Vendors are Located in lots of places but the most used ones are loacted on the Station, mainly in the Armory. There are multiple types of Vendors:

Security Wardrobe Vendor
This is the Vendor where you will buy basic security clothes as well as a combat dagger and a flare:
 * Socks and Black Boots.
 * a Shirt and an UnderShirt.
 * Boxers and Pants.
 * Padded Gloves.
 * 3 types of Backpacks: a Satchel which has the Least ammount of Items stored but also the Least ammount of Slowdown, a Backpack which is a Middle Ground, and a Duffelbag which has the Highest number of Items stored but also the Highest Slowdown.
 * 3 Pouches: a Single Large Pouch where you can put in 1 Large Item like a Machine-Gun or a Sword, a Double Medium Pouches which can store 2 Medium Items like Assault Rifles or Large Magazines, a Triple Small Pouches which can store 3 Small Items like Pistols or Magazines.
 * a Belt, which is used to store various Items such as Magazines or Tools and a Bandolier, which is used to store 700 12 Gauge Shotgun Shells.
 * a Gas Mask.
 * a Helmet.
 * a Padded Stab Vest and a Kevlar Vest.

Gun Vendor
This is the Vendor you'll be visiting to buy basic guns:
 * A Semi-Auto 9mm Pistol.
 * A Semi-Auto 10mm Pistol.
 * A Semi/Burst/full-Auto 4.6x30mm SMG.
 * A Full-Auto 9mm SMG.
 * A Semi/Burst/Full-Auto 10mm SMG.
 * A Semi/Full-Auto 5.56 Assault Rifle.
 * A Semi/Burst/Full-Auto 5.56 Assault Rifle.
 * A Semi/Burst/Full-Auto 5.56 Assault Rifle.
 * A Semi-Auto 5.56 Assault Rifle.
 * A Semi-Auto 7.62 Battle Rifle.
 * A Semi/Full-Auto 7.62 Battle Rifle.
 * A Pump-Action 12 Gauge shotgun with a 6+1 Capacity.
 * A Semi-Auto Hybrid Laser Carbine with Stun/Kill Capacities.

Ammo Vendor
This is where you will buy Ammo for practically every NanoTrasen Guns:
 * 9mm Pistol Magazine (18 bullets).
 * 10mm Pistol Magazine (12 bullets).
 * 12.7mm Pistol Magazine (8 bullets).
 * 11.43x25mm Tranquilizer Magazine (7 bullets).
 * 4.6x30mm WT-550 Magazine (25 bullets).
 * 9mm SMG Magazine (40 bullets).
 * 10mm SMG Magazine (30 bullets).
 * 5.56mm Rifle Magazine (30 bullets) as well as an AP Mag (30 bullets) which has higher penetration.
 * 5.56mm LMG Magazine (90 bullets).
 * 7.62mm Rifle Magazine (15 bullets) as well as an AP Mag (15 bullets) which has higher penetration.
 * 7.62mm LMG Magazine (40 Bullets).
 * 12.7x90mm Sniper Magazine (4 bullets).
 * 4.6x30mm Caseless Large Magazine (200 bullets).
 * 12.7x90mm Browning Magazine (200 bullets).
 * 3 Boxes of Shotgun Shells loaded up each with 24 Handfuls of 5 12 Gauge Shells (120 Shells per Box): Buckshots that shoot 6 Pellets which is most effective at Close Range, Slugs that shoot 1 Big Bullet which can be used for long range shots, Flechettes that shoot 5 Little Flechettes which have a good Armor Penetration.
 * Standard/Advanced Power Cells (30000/40000 charge) which are used to reload Energy Weapons (Crowbar on the Gun to remove the Power Cell).
 * Device Charger which recharges any battery powered object when it is powered and lays on the ground, just put your energy gun on it and wait.

Attachment Vendor
This is where you will buy Various Attachments to Customize your Guns:
 * Magnetic Barrel Attachment.
 * Recoil Compensator.
 * Extended Barrel.
 * Gyroscope Attachment.
 * Modular Laser Charger.
 * Supressor.
 * Laser Sight.
 * Quickfire Adapter.
 * Red Dot Sight.
 * Rifle Scope (x2).
 * Sniper Scope (x4).
 * Targeting computer.
 * Angled Grip.
 * Bipod.
 * Burst Fire Adapter.
 * Vertical Grip.

NT Ops Wardrobe Vendor
Behind the Rich Person Scanner, while there are some of the same clothes as in the normal Wardrobe vendor, this possesses better stuff:
 * Socks and Black Boots.
 * Boxers and Reinforced Pants.
 * an Undertop and a Reinforced Shirt.
 * Padded Gloves.
 * Satchel, Backpack and Duffelbag.
 * Single Large, Double Medium and Triple Small pouches.
 * Belt and Bandolier.
 * a Ski Mask
 * an Armored Beret and A Reinforced Helmet.
 * A Plate Carrier which can carry 2 Plates.
 * 3 Plates: Light with the Least Protection but Lowest Slowdown, Medium which is a Middle Ground and Heavy which Protects the Most but Slows the Most too.
 * a Dagger.

Experimental Vendor
Behind the Rich Person Scanner, It's a clothing Vendor too but it vends very Special clothes:
 * Combat Uniform.
 * Light, Medium and Heavy Jaeger Helmet and Armor, which the Heaviest provides Best Protection but Slows you down a Ton while the Lightest one provides the Worst Protection of the bunch but Slows you down the Least and the Medium one is of course a Middle Ground.

NT Ops Gun Vendor
Behind the Rich Person Scanner, it's a gun Vendor but it has more Advanced Guns:
 * A Manually Operated 11.43mm Tranq Pistol which you have to manually cicle everytime you shoot but is internally supressed and has a laser sight.
 * A Semi-Auto 12.7mm Pistol.
 * A Semi/Burst/Full-Auto 10mm SMG.
 * A Full-Auto 5.56 LMG.
 * A Full-Auto 7.62 LMG.
 * A Semi-Auto 12 Gauge Shotgun with a 5+1 Capacity.
 * A Bolt-Action 12.7x90mm Sniper Rifle.
 * 3 Semi-Auto Different Laser Rifles: A Standard Laser Rifle, A Version that Pierces through People and a Version that Ignores Armor.
 * A Semi-Auto freeze Ray.
 * A Deployable Sentry Which uses Batteries AND a 4.6x30mm Caseless Large Magazine.
 * A deployable Browning Which uses 12.7x90mm Browning Magazines.